Sparkball is a high-action ‘mobrawler’, affectionately described as League of Legends meets Rocket League. I was contracted by Worldspark Studios as a Technical Artist to prepare the project for early access, Work done:

Created pickup system (Health/Energy Orbs) - Created art assets (Meshes, Textures, Materials & Particles) and built blueprints.

Custom Damage vignette and screen flash system, Player direction indicator, Player health bar & status effect system, Camera Lag & Hitstop systems.

Using a custom GAS Implementation to create abilities and cues for the heroes in the game. Implementing associated game logic, creating/connecting animations, particles and other gameplay systems.  

Environment Art: Water system (Materials & VFX), Grass,

Sparkball on Steam
Sparkball (PC), is a 4v4 competitive action ‘Mobrawler’ where teams must balance both ballin’ and brawlin’ to score in the enemy team’s goal!

Flythrough: Showcases Water/Waterfall system

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