Sleeping Quarters - 2016

Created in 2 months to improve my Environment Art abilities. This is based off a concept by Sam Brown, which can be seen here: https://www.artstation.com/artwork/d8zKJ

Applications Used:

3DS Max, Substance Painter/Designer, ZBrush, Unreal Engine, Marvellous Designer.

Alternate Lighting
The panelling on the floor is a decal system, Similar to the ones used in Star Citizen.