A new-media art studio based in Shenzhen, China.

The company creates interactive art in Unreal, Manufactures physical installations, And produces advertisements for it's clients.


I worked closely with the design teams to concept and create art pieces for a variety of clients. The main two projects during my time there were to build 3D Scenes for a projection-mapping installation for a Chinese Baiju company (五粮液) and physical installations/animations for a bio-engineering gallery based in Chengdu, China.

Additional work included R&D into creating interactive installations with depth-sensors and AR devices in unreal, Including extensive use of Blueprint, Cascase/Niagara particle systems and integrating 3rd party APIs into Unreal and exposing them to Blueprint.

Icarus Statue - Wings are made of molecular structures transforming into flowers which posits humans can shape their own body to ascend
Karioitahi Beach - Land Cruiser - Summer - Fun times - New Zealand
Tree of Life - A cell has a double helix unfold and spiral above it, Below a spectrograph in a ring shape indicates its composition.
R&D Into interactive Waterfall simulations (Uses Nvidia Gameworks Branch of UE4)