I created this bridge to learn the process of creating stylized assets similar to Blizzard's Heroes of the Storm. Making sure to optimize texture and triangle use.

After some trail and error, I found a solid sculpt pipeline and texture setup which can produce assets in a similar style

key reference: https://cdna.artstation.com/p/assets/images/images/002/380/016/large/michael-vicente-02.jpg?1461037023

Created stylized material network in Substance Designer, And added finishing touches in Painter