These models were created during my time at University to improve my knowledge of the game art pipeline. applications used:
- 3DSMAX/Maya - Photoshop/DDo/Xnorma
XDM Compact - Bake SheetXDM Compact - Low Poly ViewXDM Compact - High PolyXDM Compact - High PolyA-Wing Fighter: Created in 3DS Max & ZBrush using PanelLoop functionSpellcaster Model created for indie projectSpellcaster - Material BreakdownsClay pots for Indie ProjectWatchtower Model - Created to improve knowledge of tiling textures in Substance Designer/PainterJungle Entrance - Created in ZBrush as a rock studyHigh poly freight container - Created in 3DSMax to improve hard surface skillsDOTA2 - Created the weapon, 420Tris. Character is provided by Valve