These models were created during my time at University to improve my knowledge of the game art pipeline. applications used:


- 3DSMAX/Maya
- Photoshop/DDo/Xnorma

XDM Compact - Bake Sheet
XDM Compact - Low Poly View
XDM Compact - High Poly
XDM Compact - High Poly
A-Wing Fighter: Created in 3DS Max & ZBrush using PanelLoop function
Spellcaster Model created for indie project
Spellcaster - Material Breakdowns
Clay pots for Indie Project
Watchtower Model - Created to improve knowledge of tiling textures in Substance Designer/Painter
Jungle Entrance - Created in ZBrush as a rock study
High poly freight container - Created in 3DSMax to improve hard surface skills
DOTA2 - Created the weapon, 420Tris. Character is provided by Valve